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		<h1>[name]</h1>

		<p class="desc">A class containing useful utility functions for scene manipulation.</p>


		<h2>Methods</h2>

		<h3>[method:Group createMeshesFromInstancedMesh]( [param:InstancedMesh instancedMesh] )</h3>
		<p>
		instancedMesh -- The instanced mesh.
		</p>
		<p>
		Creates a new group object that contains a new mesh for each instance of the given instanced mesh.
		</p>

		<h3>[method:Group createMultiMaterialObject]( [param:BufferGeometry geometry], [param:Array materials] )</h3>
		<p>
		geometry -- The geometry for the set of materials. <br />
		materials -- The materials for the object.
		</p>
		<p>
		Creates a new Group that contains a new mesh for each material defined in materials. Beware that this is not the same as an array of materials which defines multiple materials for 1 mesh.<br />
		This is mostly useful for objects that need both a material and a wireframe implementation.
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/utils/SceneUtils.js examples/jsm/utils/SceneUtils.js]
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